With 12+ years of experience shaping visual worlds for the entertainment-, game- , and film industry. Specializing in hard-surface and environmental concept design, my expertise spans everything from high-level visual direction to detailed weapon, vehicle, architectural, and prop design. Blending a background in traditional Industrial Design I lead creative teams and craft immersive visuals for industry leaders like Microsoft, Cloud Imperium Games (Star Citizen, Squadron 42), Eidos Montreal, 1047 Games (Splitgate), Rockfish Games (Everspace), Samsung, and Turtle Beach and a lot more yet to release games and films.

ART
Art is an expressive creation driven by emotion, intuition, and individual perspective to provoke thought or feeling.

DESIGN
Design is a deliberate problem-solving process that creates functional solutions tailored to the needs and usability.

CONCEPT
Concept is the foundational idea and underlying strategy that guides and unifies the creation of both art and design.