Chris Doretz

Concept Artist and Industrial Designer

Concept artist and Industrial Designer for the games, film and entertainment industry with with more than 12 years of experience. Not only as an Art Director, Concept Art Lead and Principal Concept Artist/Designer but also working as an Industrial Designer in the field of transportation design, architectural visualizations and consumer electronics.

Previously collaborating with studios including Microsoft, Eidos, Cloud Imperium Games for Star Citizen, 1047 Games for Splitgate, ROCKFISH for Everspace, Turtle Beach, Samsung and many more yet to release games and films.


Concept

A strong concept serves as the intellectual foundation of any project, bridging the gap between a raw idea and its final execution.

Art

Art is often seen as a purely emotional expression that challenges the viewer to see the world through a subjective and unfiltered lens.

Design

Good design isn’t just about aesthetics; it is the intentional process of solving problems and enhancing functionality.